IndieGameReviewer.com was in attendance for the 2019 IndieCade Awards held at Santa Monica College, California, October 11th, 2019. Who took home the prizes?
IndieCade Returns for its 13th Year! IGR has been covering IndieCade annually since its second year. We have very fond […]
The premier international festival dedicated to celebrating independent games – IndieCade Festival – is now accepting submissions for 2019.
Rival Restaurants Launches Kickstarter I’m not sure if it was the stunning illustrations, the giggling participants, or my obsession with […]
IGR team scoured the halls at Santa Monica’s College of Media and Design for the latest & best new indie games at IndieCade 2018. Here are their top picks.
IndieCade 2018 is almost here, and the official festival nominees have been announced. Read on for descriptions of the games we’re most excited about.
Check out our most memorable impressions and experiences from this year’s IndieCade festival, which took place in Little Tokyo earlier this month.
Read our full coverage of the award winners from IndieCade 2017, which took place October 5th-8th in Los Angeles, California.
IndieCade 2017 is now accepting game submissions for all four of their upcoming events. Read the full article for details.
IndieCade announces Resist Jam. Develop games in an online jam designed to promote tolerance, freedom and peaceful resistance.
Killing Time at Lightspeed is an interactive fiction piece exploring civil rights, technology issues and the theory of relativity. Read our full review.
IndieCade 2016 stand-outs focused on interactive theater experiences and simulations of seemingly mundane events. Read on…
I had the opportunity to attend the IndieCade Festival 2016. Of the games I played, here are the ones that stood out the most. Read more…
Read our full coverage of the official award winners at the 2016 IndieCade Festival, which took place October 13-16 in Los Angeles, California!
IndieCade 2016 is huge! For this list, we are going to cover only digital independent video games, leaving out VR, board & card games and the “big games.”