Review: Gamestar Mechanic
Gamestar Mechanic from E-Line Media is a game, as an educational tool, a game development environment and a social media site. It’s a tall order, and more amazing to behold in action.
Gamestar Mechanic from E-Line Media is a game, as an educational tool, a game development environment and a social media site. It’s a tall order, and more amazing to behold in action.
An interview with Scott Brodie of Heart Shaped Games, on how he left his job at Microsoft to start a multi-generational hero title for Facebook.
IGR has is happy to announce the launch of its new indie game video channel at YouTube and the promise of exciting new independent video game exclusives.
The complete list of independent game winners at the IndieCade International Festival of Independent Games 2011 held in Culver City, California.
A game controlled by kissing, a game about making games that ends with you making a real game and much more. A report from the IndieCade show Saturday Oct 8th 2011.
A photo diary reporting from IndieCade 2011 in Culver City, California featuring Rob Jagnow, Jon Blow and some transient 8-bit ghosties.
IndieGameReviewer will have a team of writers and gamers covering the IndieCade 2011 conference in Culver City, California this October 8-9. Here are this year’s 36 finalists.
Imagine walking into a vinyl store that is stocked to its eyeballs with Bob Dylan and Zeppelin, approaching the counter and asking if they carry any Justin Bieber. That was me at IndieCade.
I’ve never given much thought to indie games. When I think of my favorite games of the modern day, I think of Mass Effect and…well, mostly just Mass Effect. I also found myself lamenting the idea of showing up to a gaming convention that was going to be one bizarre and boring game after the next. I mean, these are indie games! What kind of budget could these games possibly have? The poor saps that are making these games are probably a bunch of Mountain Dew-guzzling rejects who are developing clumps of animated pixels on a screen as a way of trying to flag down the hiring staff over at Blizzard because the fan fiction they wrote about their characters on World of Warcraft didn’t get them noticed.
Oh, how wrong I was.
A review of Fractal from developer Cipher Prime as Indie Game Reviewer covers the IndieCade 2010 independent games festival in Culver City, California.
“Slick, explosive and wickedly addictive. Fractal brings together the best parts of Hexic and Lumines, and then blows them both to itty-bitty pieces.”
Listen to an interview with Sam Roberts (director of the Indiecade festival) and Jesse Vigil (Psychic Bunny). Topics covered include the past, present and future of indie games, how to develop an indie without any resources, how to get a game into the marketplace, new kinds of games that are emerging and the importance of this new medium.
An interview with Rob Jagnow, creator of popular indie tile-based puzzle game “Cogs.”
The winners of the IndieCade international indie games festival are announced and Psychic Bunny announced a partnership venture with IndieCade Chair and Director to form The Singularity – a new independent game label.
For better or worse, depending on your take, indie games are becoming something entirely new. Nowhere to be found the frag enthusiasts or Columbine tributaries that one used to expect from the definition of floppy disk era indies like DOOM and Duke Nukem. IGR reports from day one at Indiecade, Culver City 2009.
IndieGameReviewer.com are very excited to be covering the IndieCade independent games festival and conference in Culver City, California this weekend of October 1st-4th, 2009.