Insert Coin captures the story of Midway’s lightning-hot string of coin-operated arcade game successes…and their lingering influences.
VRTO (Virtual Reality Toronto) launched their first major event this weekend. Read our recap on the latest VR games, film, art…even ethics and philosophy!
The Hand Eye Society, a Toronto-based videogame arts organization, moved its annual fancy society ball to the recently converted Masonic Temple at Yonge and Davenport for a sold out night of indie games, custom drinks and brain-melting music. IGR was there…
Devolver Digital and Steam are teaming up for a Publisher Weekend sale on six dozen games and films. Read the article to check out a few of our favorites.
Ryerson University was the scene for Toronto’s largest collection of Virtual and Augmented Reality exhibits. Read our full coverage of VAR 2015.
Out now on Steam, GameLoading: Rise of the Indies is a new full-length documentary covering the independent video game scene.
Indie Game Reviewer tests the much-touted VR headset. Truly, you can’t get your head around the Oculus Rift until you get the Oculus Rift around your head.
VIDEO: IGR interviews indie game developer Ty Taylor at the IndieCade game festival and conference in Culver City, California about his XNA-built puzzle-platformer “The Bridge” one of the PAX 10 in 2012.
In the second video interview of our independent developer series from IndieCade 2011, we talk to Australian developer Alexander Bruce about the history and development of his mind-bending environmental exploration game “Antichamber.”
In this video, IGR interviews Zak S about why his book “Vornheim” won the tech award at IndieCade 2012 and how to play D&D with porn stars…
A video interview with indie game developer Adam Spragg about his IndieCade 2012 finalist “Hidden in Plain Sight” available now on the XBOX Live Indie Game Marketplace. Watch the full interview shot at IndieCade in Culver City now…
A report on the most anticipated and best indie games from PAX Prime 2012 in Seattle, Washington.
IGR interviews game designer Andy Schatz about his highly anticipated multiplayer stealth / heist action game “Monaco” at PAX Prime 2012.
In this interview with Gaijin Games designer Danny Johnson, IGR learns about the latest iteration of indie game icon Commander Video as the developers decide to forego the traditional “8-bit” pixel art for a lush 3D for 2D parallax styled version of the sprinter.
In this candid and insightful interview at PAX Prime 2012, Misfits Attic discuss the behind-the-scenes of making their popular indie puzzle arcade game “A Virus Named Tom” and what the process has become since after they launched on Steam in August 2012.