In the second video interview of our independent developer series from IndieCade 2011, we talk to Australian developer Alexander Bruce about the history and development of his mind-bending environmental exploration game “Antichamber.”
In this video, IGR interviews Zak S about why his book “Vornheim” won the tech award at IndieCade 2012 and how to play D&D with porn stars…
A video interview with indie game developer Adam Spragg about his IndieCade 2012 finalist “Hidden in Plain Sight” available now on the XBOX Live Indie Game Marketplace. Watch the full interview shot at IndieCade in Culver City now…
A report on the most anticipated and best indie games from PAX Prime 2012 in Seattle, Washington.
IGR interviews game designer Andy Schatz about his highly anticipated multiplayer stealth / heist action game “Monaco” at PAX Prime 2012.
In this interview with Gaijin Games designer Danny Johnson, IGR learns about the latest iteration of indie game icon Commander Video as the developers decide to forego the traditional “8-bit” pixel art for a lush 3D for 2D parallax styled version of the sprinter.
In this candid and insightful interview at PAX Prime 2012, Misfits Attic discuss the behind-the-scenes of making their popular indie puzzle arcade game “A Virus Named Tom” and what the process has become since after they launched on Steam in August 2012.