Review: Pushcat

Pushcat is a retro-styled indie casual game like Bubble Bobble meets Match 3 from indie developer Zut games that attempts to update the genre with double-layered puzzles and overlaid conditions. But our reviewer is having flashbacks to casinos and other childhood traumas…read the full report…

But to Paint a Universe game - screenshot 2

Review: But to Paint a Universe

But to Paint a Universe is a mellow, casual indie match up game from developer Marten Jonsson. But does it sparkle? Read the full review…

RobotRiot game - screenshot 2

Review: RobotRiot

RobotRiot is a classic shooter/platformer reminiscent of a wide array of classics from the arcade era. The gameplay will be instantly familiar to anyone who enjoyed retro titles like Contra or Megaman; you take control of a small robot with a rapid fire cannon, running, gunning and puzzling your way through various levels set on space ships. RobotRiot certainly ticks the retro box but does it bring anything new to the table?

oil rush screenshot - from above

Review: Oil Rush

Oil Rush shows promise as a near-future RTS/Tower Defense game but ultimately something isn’t quite right. Read the review…

Review: Steel Storm

A retro top-down shooter? Sounds great. Does Steel Storm: Burning Retribution storm the beaches, or fly around in circles?


Review: Really Big Sky

Really Big Sky – the next iteration of 2010’s “Big Sky” – is a bullet hell sci-fi shooter from indie game developer Boss Baddie – read the full review>>>

Asskickers screenshot 2

Review: The Asskickers

The Asskickers, by Ago Games, is a new beat-’em-up with a retro feel that released this week. This is Ago Games’ first release into the gaming world, with this game they hoped to bring back the feel of the classic beat-’em-up with a new thematic direction. Along with that classic arcade-style game play comes some comedy and an interesting story line. Read the full review to learn where the game succeeds and where it fails…

Review: Dinner Date

IGF Finalist “Dinner Date” from Stout Games is a nice proof of concept that video game design can be art, but does this game serve up the goods?