Original US Release: September 14th, 2012
It seemed like at one point or another, someone was extolling the virtues and singing the praises of FTL, a game that made its crowdfunding pledge 20x over with an original modest asking price of $10,000 and receiving $200,542 from almost 10,000 backers in the short time it was running. Designed by a team of two developers, it struck a chord with anyone bold enough to try their luck at traversing the treacherous galaxies and escape from the rebel forces closing in on them.
“FTL: Faster Than Light is a superb idea that has been forged into an excellent game. The music and visual design are of a high quality, carrying both atmosphere and information elegantly. Each game feels like its own adventure and it only takes a few jumps for you to become invested in the survival of your crew.”
- From the original IGR review of FTL: Faster than Light by Kit Goodliffe
Kit Goodliffe adds:
It’s rare to find a game that offers a truly unique experience, much less a game that makes you feel like the captain of your very own starship. It’s hard to imagine why no one thought of FTL before; its particular brand of permadeath space exploration and ship management stands out as a superb example of innovation in indie development. This game manages to be deeply enjoyable even when you’re losing and immensely satisfying when you finally achieve victory. FTL is a rare gem that reinforces the notion that games don’t have to hold your hand to be fun.