DD was one of the titles we most anticipated in 2011, and it delivered in so many ways. Slick graphics and gameplay, a mashup of action, tower defense and RPG, great multi-player, the ability to open your own virtual storefront, PVP, AND it showed up on most of our reviewers’ GotY lists. It sure as hell taught Orcs Must Die the correct way to expand on the tower defense genre, though it felt a little too close to something that might have fallen out of Blizzard’s back pocket to be considered truly earth-shatteringly breakout. While the solo grind-mode revealed its limitations, we acknowledge that this is not meant ideally to be a solo or even PUG, and when in full swing, it’s a heck of a lot of fun.
For general graphical and gameplay excellence, for releasing its dev kit and source code for free and inviting gamers to create their own titles using their game engine, for promptly pushing out DLC after DLC, Dungeon Defenders pushed its way to our best of the year list.