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Game Review: Megan And The Giant for iOS

Megan and the Giant, a game for iOS from independent game developer Studio Pepwuper promises much but delivers somewhere short of that. Read the full review…


Review: Clones

Indie Game Reviewer takes on Clones – a puzzle platformer from Tomkorp Computer Solutions and comes out with top marks. Read the full review…


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Indie Game Review: Clickr

The Indie Game Reviewer crew get together for some good old PvP in Clickr, a slick and fun new tile-based puzzle game from NTREEV Soft. Read the full round-table review…


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Review: Power of Defense

Review of Power of Defense from indie developer 4SDK – does this tower defense-styled game for Mac, Win and Steam merit the deployment of you strategic genius?


Review: Auralux

As Auralux from indie developer Ed McNeill has attempted to simplify how an RTS is to be played, it has also succeeded quite admirably in shedding unnecessary layers in its presentation as well. The majesty of space has been boiled down to the bare minimum of planets and little particles of light. Find out more in this review of the game


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Review: Strange World: Castaway

As first efforts go, Strange World: Castaway from developer Pure Indie Games, is good. It’s your standard platformer, but with some nice level design. And it’s a free download for Windows. Read on to see how the game fares overall.


Review of Mark Leung: Revenge of the Bitch

At 26 years Mark Leung, an entirely self-taught indie game designer has spawned one of the most irreverent politically charged and side-splitting full-length role playing games of all time. Read Indie Game Reviewer’s rundown of the how the full game plays…


Review: Frogs vs Storks

Cateia Games, the makers of Kaptain Brawe present a puzzling struggle for swamp supremacy with puzzle game Frogs vs Storks. Stay on your webbed toes, or croak.


Kindle Game Review: Triple Town by Spry Fox

You know, Kindle users probably aren’t expecting much more than some X’s and O’s or Solitaire when they lay back on their pillow – which is what makes Triple Town so much more of an acheivement; to invent a non-violent, slow refresh game that fits perfectly within the demographic and platform while bringing something fresh to the table.


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