What is it like to work as a video game developer? IGR interviews 8 indie game studios on what it’s really like to work in game development today…
Mikolai Stroinski’s work has been heard in some of the finest indie games of the past several years including The Witcher 3 & The Vanishing of Ethan Carter.
We talk to the Creative Director of Thralled, Miguel Oliveira about his upcoming game and his thoughts on diversity in the video game industry. Read more…
Let’s Plays have become insanely popular and an important marketing tool for game developers. This year they were a part of the LA Film Festival. Read more
An engaging storyteller, Will O’Neill from Toronto, has launched his critically acclaimed game, Actual Sunlight, on Steam. Actual Sunlight stares […]
Watch IGR’s video interview at IndieCade 2013 with the developers behind “Rollers of the Realm” – a pinball/RPG mashup…
IndieGameReviewer.com reviews opening night of the theatrical world premiere in Culver City of “The Nether” by playwright Jennifer Haley and directed by Neel Keller – a story about the implications addiction to life in virtual worlds
VIDEO: IGR interviews indie game developer Ty Taylor at the IndieCade game festival and conference in Culver City, California about his XNA-built puzzle-platformer “The Bridge” one of the PAX 10 in 2012.
In the second video interview of our independent developer series from IndieCade 2011, we talk to Australian developer Alexander Bruce about the history and development of his mind-bending environmental exploration game “Antichamber.”
IndieGameReviewer.com presents its epic year-end game round up for 2012, top ten indie game list and lots of honorable mentions along with the most anticipated games for 2013. Dive in!
In this video, IGR interviews Zak S about why his book “Vornheim” won the tech award at IndieCade 2012 and how to play D&D with porn stars…
A video interview with indie game developer Adam Spragg about his IndieCade 2012 finalist “Hidden in Plain Sight” available now on the XBOX Live Indie Game Marketplace. Watch the full interview shot at IndieCade in Culver City now…
A report on the most anticipated and best indie games from PAX Prime 2012 in Seattle, Washington.
IGR interviews game designer Andy Schatz about his highly anticipated multiplayer stealth / heist action game “Monaco” at PAX Prime 2012.
In this interview with Gaijin Games designer Danny Johnson, IGR learns about the latest iteration of indie game icon Commander Video as the developers decide to forego the traditional “8-bit” pixel art for a lush 3D for 2D parallax styled version of the sprinter.