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Review: La-Mulana (remake)

Known for being unforgiving with few save points and cryptic puzzles, La-Mulana was remade and released on PC and WiiWare seven years later by the original developers. With added features and decreased difficulty, how does the new version fare?


retro city rampage - where do I sign

Review: Retro City Rampage

Who knew car-jacking a time machine could be so much fun? In Retro City Rampage you bring an entire city to its knees, and make it pay homage to the gaming greats of yesteryear.


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VIDEO: Runner 2

In this interview with Gaijin Games designer Danny Johnson, IGR learns about the latest iteration of indie game icon Commander Video as the developers decide to forego the traditional “8-bit” pixel art for a lush 3D for 2D parallax styled version of the sprinter.


Swords and Soldiers for iOS

Review: Swords and Soldiers

Swords and Soldiers is a well-crafted, well-liked side-scroller finally ported to iOS, but the questions remains – what took them so long when this is such an obvious match?


REVIEW: RUSH

From Two tribes – the good people that brought you Toki Tori – comes Rush; a twisting stylish puzzle game for Windows, Steam and WiiWare, with conveyor belts, stop signs, warps and other shenanigans. Read the review and see if this crazy head twister can keep it together or whether it will keep you…


grotesque tactics

Review of Grotesque Tactics: Evil Heroes

Review Grotesque Tactics: Evil Heroes -from Silent Dreams comes a slanted look at an East-meets-West tactical strategy RPG. A bountiful bosom or a botched boob-job?


And Yet It Moves

The indie game scene is funny in that something that has years of history can be so below the radar that introducing it again can be fresh news to the majority. Isn’t that, after all, why we are here? To cast some light on the thousands of hidden gems in the dark mines and pathways of the metaverse? Read IGR’s review of “And Yet It Moves”


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World of Goo

This sounds ridiculous, but World of Goo combines a story line that is very affecting by any standard, graphics that leave players stunned and amazed and a level of game play rivaled by no other game currently on the market. It’s that good. For Windows, Mac, Linux or WiiWare


After Years of Development in Stealth Mode, OnLive Arrives

Onlive: Essentially you will be able to play any game anywhere, anytime over a broadband connection without any downloads. Similarly, you can play demos for any of these games to check ’em out before committing to the full game.


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Game Design At Nintendo: How To Get Started

Prior to the Wii’s release, it was leaked that Nintendo was sending free developer kits to small scale game designers. Following that, they announced that indie game designers could get their hands on these kits for less than two thousand dollars. All this made it obvious that Nintendo was opening the door to fresh talent and ideas. Of course, not just anyone can get involved with video game design at Nintendo, as there are still many requirements that have to be met. Here are just a few of them.


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