Questr Review – Swipe Left to Choose Your Own Adventure

Questr Review – Swipe Left to Choose Your Own Adventure

Platforms: Windows PC, Linux, Steam

Game Name: Questr

Publisher: Mutant Entertainment Studios

Developer: Mutant Entertainment Studios

Genre: RPG

Release Date: October 27th, 2017

Questr from Mutant Entertainment Studios

Upon first glance, Questr from Mutant Entertainment Studios looks like a similar experience as Knights of Pen and Paper. I almost feel like I should apologize to the developers of Knights of Pen and Paper for assuming similarity. Questr is nothing like Knights of Pen and Paper. It’s more like that feeling when you’re writing out an essay or an article but your computer keeps crashing and never auto-saves your work.

Swipe Left to Choose Your Own Adventure!

Questr is a text-based game where a player will choose a party of heroes and set out on an adventure. With an option of a few different quests, players will choose which quest they want to partake in on the way to the main goal. Once embarking on a quest, decisions must then be made based on the character traits of your party. The goal is to fill a morale meter for a wheel spin at the end of the short quest that will determine if the quest is successful or not. The more morale is gained, the higher the chances of the quest succeeding.

In the fashion of such games as cult ecchi hit Deep Space Waifu and dating app Tinder, characters and quests in Questr are decided by swiping left and right. Only a certain amount of swipes are allowed, but more can be added by leveling up that trait with coin gained from questing. The main goal of choosing a party is to choose one that is diverse and eclectic.

Some fun has been added into this process, as some of the character classes are outside of the genre norms My personal favorite, Vegan, would choose to forgo battle. Instead the Vegan will preach the gospel of Veganism and suggest that the enemy also become a Vegan. Other classes such as Napper, Experienced Adventurer, Sarcastic and Bro all have strengths and weaknesses that can be utilized during any encounter. This means that if a party is chosen that isn’t balanced, certain encounters are doomed to fail.

Now You Get to Spin the Wheel

The actual quests themselves leave much to be desired. In a dumbed down Shadowgate style, quests consist of running into an enemy or trap, then choosing the next course of action based upon a few game options. What adds variation to Questr is that the options will change based on the character traits of the party chosen. The only problem is a lot of the encounters are repetitive, and a lot of the character classes are similar. This makes for a really boring text read followed by the spin of a wheel.

The fact that a wheel is spun at the end of a quest changes the game from skill-based to luck-based. In fact, the only traits that can be upgraded with quest-obtained coin are only helpful to tilt luck slightly more in the player’s direction.

It seems there were some good ideas that began to blossom in Questr, but they were only half thought-out before the developer decided to throw them all away for a game of chance – literally a game of chance where the object is to keep increasing your odds while offering nothing other than level progression in the realm of gratification. Slap a ridiculous price tag on this game, and we’ve got all the ingredients necessary for a game best avoided.

Questr is available via Steam.

[xrr rating=”1.5/5″]

Watch the official trailer for Questr below: