LOS ANGELES – Aug. 22, 2012 – Thirty-six of the year’s best indie games have been selected as finalists from more than 500 submissions for the 2012 IndieCade Festival.
The developers of these titles will exhibit their games at IndieCade Saturday – Sunday, Oct. 6 – 7, 2012, where the titles will be playable for the thousands of attendees coming to the annual event in Culver City, Calif.
The IndieCade 2012 finalists represent a variety of genres and platforms by independent developers from Australia, Canada, China, Czech Republic, Finland, France, Singapore, Sweden, the U.K. and the United States. One common theme among many of this year’s selected games across a breadth of platforms is multi-player games in which gamers participate on the same screen.
“IndieCade was created to foster the development of, and highlight, the most innovative and entertaining independent games,” explained Stephanie Barish, CEO of IndieCade. “We take pride in spotlighting tomorrow’s hit indie game today. We also love giving festival attendees the opportunity to see these amazing titles.”
The games and developers selected this year are:
- A Closed World– MIT Gambit Game Lab
- Analogue: A Hate Story – Christine Love
- Armada D6 – Eric Zimmerman and John Sharp
- Beat Sneak Bandit– Simogo
- Blindside– Blacktorch Games
- Bloop – Rusty Moyher
- Botanicula – Amanita Designs
- Cart Life – Richard Hofmeier
- Chroma Shuffle – Sifteo
- Contre Jour– Maksym Hryniv
- Dreams of Your Life – Alex Fleetwood
- Dyad – RSBLSB
- Find Me A Good One – Andy Wallace
- FTL: Faster Than Light – Subset Games
- Gorogoa – Jason Roberts
- Guacamelee– Drinkbox Studios
- Hidden in Plain Sight – Adam Spragg
- Hit Me! – Kaho Abe
- Hokra – Ramiro Corbetta
- Interference – Nathalie Pozzi and Eric Zimmerman
- International Racing Squirrels – Playniac
- Open Source – Super Soul
- POP: Methodology – Robert Lach
- Prom Week – Expressive Intelligence Studio
- Qasir Al Wasat – Aduge Studio
- Reality Ends Here – Jeff Watson and Simon Wiscombe, USC Game Innovation Lab
- Renga – wallFour
- Splice – Cipher Prime
- Stacatto– NYU Game Center
- Super Space _____ – Digipen Singapore
- Tengami – Nyamyam,
- The Stanley Parable – Davey Wreden
- Unmanned – Molleindustria
- Vornheim – Zak S.
- Wooden Sen’Sey – Upper Byte
- yamove – Katherine Isbister
During the Festival, the games will be exhibited at a fire station in downtown Culver City, as part of the IndieCade Village. Attendees can stop at the registration booth, in the downtown city plaza on the corner of Main Street and Culver Boulevard, to pick up wristbands that will provide access to the fire station as well as a chance to participate in the live-action Big Games. Both activities will be free of charge.
Expanded festival access for Saturday, Oct. 6, is $15 in advance at Brown Paper Tickets or $20 on-site. The expanded access pass allows hands on gameplay at the fire station, participation in the live-action big games, Night Games, access to panels, workshops, entertainment and a vote in the audience award.
Individuals interested in learning about the game development process can attend IndieCade’s Game U, a special conference that takes place on Sunday, Oct. 7, which will cover an introduction to game development tools, processes, roles and opportunities to meet working professionals in the game industry.
Previous IndieCade finalists include Fez, Braid and Limbo, all of which went on to fan and critical acclaim.
For more information, visit the Official IndieCade Website.
IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade’s programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community.