IndieCade 2015 – Finalists and Winners

While picking up our press badges across town at the tent village in Culver City, California, where the four-day festival will be held (the first day is only for conference goers via the IndieXchange conference) we noticed that there is a pavilion dedicated 100% to virtual reality. Last year we saw only two entries – Use of Force and Keep Talking and Nobody Explodes – both with long lineups, so this year we look forward to the VR space showing its best thus far.
We will cover all the details in other articles, but for now, let’s get to the official list of award winners for IndieCade 2015!
The Audience, Media and Developers Choice awards will be announced this Sunday.
IndieCade 2015 Official Award Winners
The Grand Jury Award
Her Story
(Sam Barlow)

The Visual Design Award
Memory of a Broken Dimension
(XRA)

The Audio Design Award
Memory of a Broken Dimension
(XRA)
The Game Design Award
Line Wobbler
(Robin Baumgarten)

The Story/World Design Award
Donut County
(Ben Esposito)

The Technology Award
Fabulous Beasts
(Sensible Object)

The Impact Award
Consentacle
(Naomi Clark)

The Interaction Award
Tribal & Error
(Grotman)

The Trailblazer Award
Brenda Laurel

The Developer Award
Rose MacBeth
(Wise Guy Events)

The Developer Award goes to Rose MacBeth, a live action horror game featuring blindfolded victims on the run in a graveyard…spooky!
The Special Jury Award
A Red and Pleasant Land
(Zak Smith)

Zak Smith’s A Red and Pleasant Land gets the Special Jury Award. A supplement for role-playing games, this book stands out not only for its clever ideas and unique setting – a dark, vampire-inspired take on Alice and Wonderland – but also its art and design.
The Audience Award
Badblood
(Winnie Song)

Winnie Song’s Badblood is an extra tense, extra violent stealth and murder game for two local players. See how much “bad blood” you stir up with your friends as you stalk them through the tall grasses in this year’s Audience Award winner.
The Media Award
Codex Bash
(Alistair Aitcheson)

Designed in part as a showcase for developer Alistair Aitcheson’s giant wireless buttons, Codex Bash combines physical and mental challenges with a series of codes to solve by running between buttons (and bashing them, of course).
IndieCade 2015 Finalists / Award Nominees

by Akira Thompson
60 Seconds!
by Robot Gentleman
Aboard the Lookinglass
by Henry Hoffman
Armello
by League of Geeks
Codex Bash
by Alistair Aitcheson
Consentacle
by Naomi Clark
Darknet
by E McNeill
Donut County
by Ben Esposito
Eleanor of Ayer
by Gelly Bomb Games
Engare
by Mahdi Bahrami
Fabulous Beasts
by Sensible Object
Find Maria Rivera
by Niki Selken
Her Story
by Sam Barlow
Home Improvisation
by The Stork Burnt Down
Kerbal Space Program
by Squad
Kwaan
by Ankama Canada
Line Wobbler
by Robin Baumgarten
Memory of a Broken Dimension
by XRA
Monarch
by Mary Flanagan
Museum of Simulation Technology
by Pillow Castle
Myriad
by Bifrost Entertainment
Nevermind
by Flying Mollusk
Plug & Play
by Etter Studio
Prune
by Joel McDonald
Puzzlets ft. Cork the Volcano
by Digital Dream Labs
Red & Pleasant Land
by Zak S
SCALE
by Cubeheart
Seltani
by Zarfhome Software
Sentree
by Glitchnap
Seven Day Band
by Jeff Lait
Story Warriors: Fairy Tales
by Below The Game
The Meadow
by The Meadow Group
Throw Trucks With Your Mind
by Crooked Tree Studios
Tribal & Error
by Grotman
Walden, a game
by USC Game Innovation Lab
Wonderland: A Solvitur Ambulando Mystery
by No Media Kings
Learn about all the games at IndieCade 2015 at the:
official IndieCade site
Check out all of our IndieCade coverage from 2015 and previous years
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