Review - Slime-san
When Slime-san finds himself swallowed by a gigantic worm, he has two choices: escape, or be digested! Fast-paced twitch control madness awaits.
When Slime-san finds himself swallowed by a gigantic worm, he has two choices: escape, or be digested! Fast-paced twitch control madness awaits.
GunHero combines a couple of recent retro favorites into a run-ānā-gun platforming game that adds up to more than the sum of its parts. Read our review.
Mushroom 11 offers a new approach to the puzzle platformer. Destroy and regenerate a blob of mold across a perilous landscape bristling with deadly traps. Read our full review.
INK by ZackBellGames is a challenging 2D platformer that’s inspired by Super Meat Boy and to some extent The Unfinished Swan. Read more…
Super Hipster Lumberjack by Day Dreamer Games has an interesting premise but fails to build an entertaining game around it. Read more…
Squishy the Suicidal Pig by Panic Art Studios is a 2D platformer where you play as a pig who solves puzzles to kill himself over and over again. Read more..
A Pixel Story is the latest video game about video games; it’s also a fiendishly difficult platformer. Read the full review…
Don’t let the idea of a 2D platformer on a touch device scare you off. Pentumble is one of the few 2D platformers that does controls right. Read more…
Coverage from the Los Angeles premiere of Indie Game: The Movie presented by Adobe Incporporated. Who was there, what did they share, and why we should care.
Flying Turtle Software, the small indie team behind upcoming action platformer “A Walk In the Dark” has announced the trailer for their upcoming title. Take a look.
Here are IGR’s nominees for the best of 2010. If you would like to see any of these on our year end list, please feel free to mention them in the comments, or, if there is game you insist we must consider, please include them as well in your response to this post – we are always ready to be convinced.
From developers QCF in Capetown South Africa, Desktop Dungeons is an official entrant to IGF’s 2011 Festival that pays tribute to the early dungeon crawler Rogue which used randomly generated dungeons and has since become its own genre. QCF adds a twist by giving the player a finite amount of choices with which to solve the micro maps. Read on for the full review.