Original US Release: November 24th, 2012
Teleglitch seemingly came out of nowhere, but it made a quick impact on us IGR writers. Some argued with us that it is anything but a roguelike, because it looks and moves like a fast top-down shooter. Well, we will leave that argument for you to take up with the developers who insist on calling it a roguelike. Because under the hood, it really thinks like one. They have just pushed it into new, realtime territory and the cume effect is startling. Intense RGB displacement visuals on every gunshot, emitters, and meticulous sound design remove it even further from a carefully protected genre, but as IGR writer HappyWulf put it:
“Sometimes roguelikes are not always turn-based. Sometimes shooters are not always First Person. Three years in the making, Teleglitch is both and neither. It is at once a fast-paced arcade-style action game inspired by DOOM, and a randomly generated, single-life, intense roguelike…
So far, I’ve found absolutely nothing to dislike about the game. It’s paced well. It’s fun. It’s intense. It stirs up real dread and excitement. I can’t feel but be forced to give it a perfect grade…So while it may not look like DOOM 3 or any modern game, Teleglitch is a brillianty-assembled bundle of survival/horror entertainment unto itself and one of the most interesting new entries in 2012.”
- From the original IGR review of Teleglitch by HappyWulf
So classify Teleglitch however suits you best, roguelike, TDS, roguelike-like but play it. Now.