Can we call Trine 2 the 2011 Skyrim of indie games (PC modded of course)? It’s tempting. See below.
“Trine 2′s visuals are even richer than those on offer in the original title. But this could be misconstrued as a simple graphical update – in fact the beauty of the graphical treatment on offer here, is of the ilk that makes one take pause. Sometimes at length. To the point of distraction: Enchanted forests are blanketed in intricate vines, leaves and foliage, all the while basking in the blooms of pockets of magical energy. Dark caves glow eerily from remote light sources, casting dynamic distorted shadows. Oversized creatures blocking the only route forward can be appreciated down to each individual scale on their enormous limbs. The level of detail that has gone into the art design is staggering, and the end results are nothing short of awe-inspiring. Be prepared to spend the first couple of hours simply gawking at the scenery.
Trine 2 sports online co-op, a lengthier campaign, tightened mechanics and all for half the price of the first title. It certainly doesn’t re-invent its predecessor, and why should it? Trine positively dripped with beauty and whimsy, and the sequel does the same, only with greater refinement and increased player access.” – from the review by Callabrantus