IndieCade Announces RESIST Jam
IndieCade announces Resist Jam. Develop games in an online jam designed to promote tolerance, freedom and peaceful resistance.
IndieCade announces Resist Jam. Develop games in an online jam designed to promote tolerance, freedom and peaceful resistance.
IndieCade 2016 stand-outs focused on interactive theater experiences and simulations of seemingly mundane events. Read on…
Read our full coverage of the official award winners at the 2016 IndieCade Festival, which took place October 13-16 in Los Angeles, California!
IndieCade 2016 is huge! For this list, we are going to cover only digital independent video games, leaving out VR, board & card games and the “big games.”
IndieCade Festival 2016 is fast approaching, and indie game developers just have a few weeks left to submit games for consideration. Read on for details!
IndieCade 2014 has come and gone and now the IGR team shares its special finds and thoughts on this year’s premiere independent game festival.
Let’s Plays have become insanely popular and an important marketing tool for game developers. This year they were a part of the LA Film Festival. Read more
Immerse yourself in Extrasolar, an ARG that allows you to track landscapes on a new world. It would seem that the planet isn’t the only thing holding secrets…
Humble Weekly has crafted a bundle that exemplifies the artistry encouraged and supported at IndieCade. Pay what you will for these 6 avant garde indie titles.
Indie Game Reviewer chooses the indie games we are most looking forward to in 2014.
VIDEO: IGR interviews indie game developer Ty Taylor at the IndieCade game festival and conference in Culver City, California about his XNA-built puzzle-platformer “The Bridge” one of the PAX 10 in 2012.
Imagine walking into a vinyl store that is stocked to its eyeballs with Bob Dylan and Zeppelin, approaching the counter and asking if they carry any Justin Bieber. That was me at IndieCade.
I’ve never given much thought to indie games. When I think of my favorite games of the modern day, I think of Mass Effect and…well, mostly just Mass Effect. I also found myself lamenting the idea of showing up to a gaming convention that was going to be one bizarre and boring game after the next. I mean, these are indie games! What kind of budget could these games possibly have? The poor saps that are making these games are probably a bunch of Mountain Dew-guzzling rejects who are developing clumps of animated pixels on a screen as a way of trying to flag down the hiring staff over at Blizzard because the fan fiction they wrote about their characters on World of Warcraft didn’t get them noticed.
Oh, how wrong I was.
Listen to an interview with Sam Roberts (director of the Indiecade festival) and Jesse Vigil (Psychic Bunny). Topics covered include the past, present and future of indie games, how to develop an indie without any resources, how to get a game into the marketplace, new kinds of games that are emerging and the importance of this new medium.
An interview with Rob Jagnow, creator of popular indie tile-based puzzle game “Cogs.”
The winners of the IndieCade international indie games festival are announced and Psychic Bunny announced a partnership venture with IndieCade Chair and Director to form The Singularity – a new independent game label.