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Fly Guy

With nothing but your directional arrow keys you can enjoy this amazing storylike odyssey that involves flying a fat balding guy through an 8-bit universe full of amazing characters and interactions. Kind of like floating through the Beatles film Yellow Submarine while color blind. And fused with a Commodore Vic 20.


The Rise of Indie Games

Listen to an interview with Sam Roberts (director of the Indiecade festival) and Jesse Vigil (Psychic Bunny). Topics covered include the past, present and future of indie games, how to develop an indie without any resources, how to get a game into the marketplace, new kinds of games that are emerging and the importance of this new medium.


BattleBlock Theater - A Grim Follow Up To Castle Crashers

The Behemoth, the developer behind perhaps the most popular or well-loved XBLA game of all time – the four-player dungeon hack n slasher “Castle Crashers” is starting to show what they have been planning for an encore. And what an encore it will be: watch the trailer now.


Andrew Roberts of Cosmic Logic

IndieGameReviewer interviews Andrew Roberts, CEO of Cosmic Logic, a new and talented team who are already making a name for themselves in the indie gaming community.


machinarium screenshot 1

Review: Machinarium

Amanita Design, creators of Samarost and Samarost 2 have released their latest title. Machinarium is an all new adventure, making use of the same point-and-click mechanics, but taking place in a metropolis inhabited by robots. Read the IGR review.


IndieCade International Independent Game Festival Day 1 – California, 2009

For better or worse, depending on your take, indie games are becoming something entirely new. Nowhere to be found the frag enthusiasts or Columbine tributaries that one used to expect from the definition of floppy disk era indies like DOOM and Duke Nukem. IGR reports from day one at Indiecade, Culver City 2009.


2009 IndieCade Indie Game Finalists

IndieGameReviewer.com are very excited to be covering the IndieCade independent games festival and conference in Culver City, California this weekend of October 1st-4th, 2009.


The Kingdom Of Loathing

For years people have been saying that it is impossible to make money on a free product, especially if you do not run ads. The online game Kingdom of Loathing, now in its sixth year, proves that this can indeed be an effective business model, and is fun and addictive besides. Read the review of this unlikely MMO.


And Yet It Moves

The indie game scene is funny in that something that has years of history can be so below the radar that introducing it again can be fresh news to the majority. Isn’t that, after all, why we are here? To cast some light on the thousands of hidden gems in the dark mines and pathways of the metaverse? Read IGR’s review of “And Yet It Moves”


orisinal games

Orisinal

Started in the year 2000, Orisinal features some fifty-two beautifully rendered games that feel like a byproduct of a Hello Kitty store in Harajuku. Read our review.