Max and the Magic Marker Lets You Draw Your Way Out of a Mess
When I was a young kid, there was this great cartoon on TV called Simon in the Land of Chalk […]
When I was a young kid, there was this great cartoon on TV called Simon in the Land of Chalk […]
Sleep is Death was never meant to be a pre-fabricated blockbuster experience. It is an interactive storytelling toy chest overloaded with simple, but well-loved toys.
With nothing but your directional arrow keys you can enjoy this amazing storylike odyssey that involves flying a fat balding guy through an 8-bit universe full of amazing characters and interactions. Kind of like floating through the Beatles film Yellow Submarine while color blind. And fused with a Commodore Vic 20.
Listen to an interview with Sam Roberts (director of the Indiecade festival) and Jesse Vigil (Psychic Bunny). Topics covered include the past, present and future of indie games, how to develop an indie without any resources, how to get a game into the marketplace, new kinds of games that are emerging and the importance of this new medium.
The Behemoth, the developer behind perhaps the most popular or well-loved XBLA game of all time – the four-player dungeon hack n slasher “Castle Crashers” is starting to show what they have been planning for an encore. And what an encore it will be: watch the trailer now.
IndieGameReviewer interviews Andrew Roberts, CEO of Cosmic Logic, a new and talented team who are already making a name for themselves in the indie gaming community.
Amanita Design, creators of Samarost and Samarost 2 have released their latest title. Machinarium is an all new adventure, making use of the same point-and-click mechanics, but taking place in a metropolis inhabited by robots. Read the IGR review.
A Two-Handed Review of Torchlight from Runic Games
5+ Free Great Flash Games You Should Play In Your Browser Right Now
The winners of the IndieCade international indie games festival are announced and Psychic Bunny announced a partnership venture with IndieCade Chair and Director to form The Singularity – a new independent game label.
For better or worse, depending on your take, indie games are becoming something entirely new. Nowhere to be found the frag enthusiasts or Columbine tributaries that one used to expect from the definition of floppy disk era indies like DOOM and Duke Nukem. IGR reports from day one at Indiecade, Culver City 2009.
IndieGameReviewer.com are very excited to be covering the IndieCade independent games festival and conference in Culver City, California this weekend of October 1st-4th, 2009.
For years people have been saying that it is impossible to make money on a free product, especially if you do not run ads. The online game Kingdom of Loathing, now in its sixth year, proves that this can indeed be an effective business model, and is fun and addictive besides. Read the review of this unlikely MMO.
The indie game scene is funny in that something that has years of history can be so below the radar that introducing it again can be fresh news to the majority. Isn’t that, after all, why we are here? To cast some light on the thousands of hidden gems in the dark mines and pathways of the metaverse? Read IGR’s review of “And Yet It Moves”
Started in the year 2000, Orisinal features some fifty-two beautifully rendered games that feel like a byproduct of a Hello Kitty store in Harajuku. Read our review.