img-indiecade-logo

IndieCade 2010:

Imagine walking into a vinyl store that is stocked to its eyeballs with Bob Dylan and Zeppelin, approaching the counter and asking if they carry any Justin Bieber. That was me at IndieCade.

I’ve never given much thought to indie games. When I think of my favorite games of the modern day, I think of Mass Effect and…well, mostly just Mass Effect. I also found myself lamenting the idea of showing up to a gaming convention that was going to be one bizarre and boring game after the next. I mean, these are indie games! What kind of budget could these games possibly have? The poor saps that are making these games are probably a bunch of Mountain Dew-guzzling rejects who are developing clumps of animated pixels on a screen as a way of trying to flag down the hiring staff over at Blizzard because the fan fiction they wrote about their characters on World of Warcraft didn’t get them noticed.

Oh, how wrong I was.

IndieCade 2010 Coverage - Review: Fractal

A review of Fractal from developer Cipher Prime as Indie Game Reviewer covers the IndieCade 2010 independent games festival in Culver City, California.

“Slick, explosive and wickedly addictive. Fractal brings together the best parts of Hexic and Lumines, and then blows them both to itty-bitty pieces.”