Reward yourself with a listen to IGR’s favorite indie video game music of the year.
Fast on the heels of announcing that they would cease further development of the King’s Bounty franchise, leading Eastern and Central European publisher 1C Company and Katauri Interactive, announced today the development of Royal Quest, the first massively multiplayer online role-playing game ever produced by 1C.
From independent developer Teotl Studios and Tripwire Interactive comes The Ball – a solid first person shooter and puzzle game built on the Unreal engine coming to Games for Windows and Steam. See what IGR’s reviewer’s thought…
Imagine walking into a vinyl store that is stocked to its eyeballs with Bob Dylan and Zeppelin, approaching the counter and asking if they carry any Justin Bieber. That was me at IndieCade.
I’ve never given much thought to indie games. When I think of my favorite games of the modern day, I think of Mass Effect and…well, mostly just Mass Effect. I also found myself lamenting the idea of showing up to a gaming convention that was going to be one bizarre and boring game after the next. I mean, these are indie games! What kind of budget could these games possibly have? The poor saps that are making these games are probably a bunch of Mountain Dew-guzzling rejects who are developing clumps of animated pixels on a screen as a way of trying to flag down the hiring staff over at Blizzard because the fan fiction they wrote about their characters on World of Warcraft didn’t get them noticed.
Oh, how wrong I was.
Review of Incognito: Episode 1 from independent Canadian game developer Magrathean. How does the first episode in the epic indie fare?
The story-line that weaves together the cross-genre web of game-play that is Incognito is kind of like what would happen if an episode of Doctor Who did it with an episode of the Twilight Zone. The resulting offspring is a vague but seemingly colourful tale that is going to be told across multiple downloadable episodes.
A review of Fractal from developer Cipher Prime as Indie Game Reviewer covers the IndieCade 2010 independent games festival in Culver City, California.
“Slick, explosive and wickedly addictive. Fractal brings together the best parts of Hexic and Lumines, and then blows them both to itty-bitty pieces.”
As gigantic moving projections became the facades of buildings, and massive towers of speakers carried the soundtrack for the dancing images that graced hundreds of over-sized LED displays, there is no question that technology and art can (and often do) go hand-in-hand.
IndieGameReviewer covers the Hand Eye Society’s Arcadian Renaissance indie game exhibit at Toronto’s all night city-wide Nuit Blanche art event. No quarters required!