3. Antichamber
Alexander Bruce
Windows PC, Steam
Alexander Bruce’s Antichamber aspires to lofty heights and most often achieves them. There is a care in the detail on display here that not any mind could create. Using game mechanics appropriate to and based on every new axiom it introduces, Bruce has assembled the equivalent of a coding beat poem and a tour de force in level design. Clearly a labor of love and a once in a lifetime effort. But we hope not. ~Indie-Game-Freak
The above screenshot shows of one of the more ambitious design elements, but we are going to include the trailer here because you just have to see how this looks in motion to get a better sense of why it is so special:
“Gone Home accomplishes a remarkable feat – building up a series of narratives in the player’s mind through mere suggestion, but ultimately proving none of them to be true.”
Gragh! Why would that be the first sentence?! And I can’t let myself read the rest to get any sort of context, so now I’ll be assuming everything goes to pot, and whenever I get around to playing GH, it’ll likely be a niggle in the back of my mind, not allowing me to attach to anything that seems to have gone on. sigh, It feels like single-player experiences are more important to play “day one” than multiplayer, in this digital age. So hard to keep myself away from spoilers (or what I take as spoilers), y’know?
Well we never say what those suggestions are…
Not to play devils advocate to much here but the game has been out for months and making press every day like crazy AND this is a GOTY article all kinds of red flags flying around if you don’t want spoilers my man 😉