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2012 Indie Game Challenge Submissions Now Open, 250K In Prizes

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IGC sidebar_logoAre you an indie game developer looking for recognition, to build your network of contacts, to gain exposure, receive the accolades your deserve for your countless hours/years of work?

The Academy of Interactive Arts & Sciences, The Guildhall at SMU and GameStop are offering aspiring video game developers a chance to compete for a quarter million dollars in prizes!

Past grand prize winners include Limbo from Playdead (2011) and Cogs from Lazy 8 Studios (2010).

The Skinny

DALLAS, TX – (June 6, 2011) – Independent video game developers with their sights set on winning $250,000 in prizes and a chance to present their games to top publishers are in luck.  The third annual Indie Game Challenge is open for entries now through Oct. 3, 2011 and finalists will be announced January 2012. Individuals and teams can register at www.IndieGameChallenge.com and submit a working beta copy of their game and pitch video.

“Since we announced the kick-off of the Indie Game Challenge almost two years ago, the response from the development community has truly been extraordinary,” said Martin Rae, president, Academy of Interactive Arts & Sciences.  “We have seen such a wide range of creativity and artistic talent from all over the world, and it is our hope that IGC continues to grow and attract the best and the brightest from the independent video game development community.”

2011 IGC winners - Playdead for LimboJudging will be conducted by panels hand-selected from the Academy of Interactive Arts & Sciences’ membership base. Winners have the opportunity to split up almost $250,000 in prize monies and scholarships, including a $100,000 grand prize award to the winning game.  Beyond the winnings, finalists have an opportunity for unprecedented  exposure – their pitch videos will be promoted on GameStop.com and GameStop TV where they will be seen by millions of people and be eligible for additional prize money and People’s Choice Award voting.

Members of each finalist team will have the opportunity of a lifetime and will be flown to Las Vegas to attend the prestigious D.I.C.E. Summit, have an opportunity to showcase their games to top publishers in the video game industry set up by the IGC and attend the Indie Game Challenge Awards next February.

Dr. Peter E. Raad, founder and executive director of The Guildhall at SMU, said “We like to keep up with all of our former finalists and in most cases we are seeing individuals and teams leveraging this unique opportunity as a springboard for either getting their entry published or getting hired within the industry.  That’s why we make it a priority for the finalists to meet with all the major publishing companies who attend D.I.C.E.”

For additional information, visit www.indiegamechallenge.com or e-mail indiehelp@smu.edu.

About the Indie Game Challenge

The Indie Game Challenge (IGC) is an annual competition for independent video game developers offering $250,000 in prizes. Founded by The Guildhall at SMU, The Academy of Interactive Arts & Sciences and GameStop Corp., the IGC was created to foster game development innovation by independent developers.

Prizes include cash awards, scholarships, national consumer exposure for the top games and an opportunity for the finalists to obtain professional feedback and seek commercial avenues for their games through face-to-face meetings with representatives from the leading video game publishers.

For more information on the IGC visit:
www.indiegamechallenge.com
www.interactive.org
www.gamestop.com
http://guildhall.smu.edu.