Review: Stranded – A Mysterious Tale Wrapped in an Enigma in Space

Review: Stranded – A Mysterious Tale Wrapped in an Enigma in Space
3.5

Platforms:

Windows PC, Steam, Mac, Linux

Game Name:

Stranded

Publisher(s):

Curve Digital

Developer(s):

Peter Moorhead

Genre(s):

Adventure

Release Date:

May 20th, 2014

Stranded – What We Think

Inspired by “art games” like Proteus as well as ’70s science fiction, Stranded is a brief tale of an astronaut crash-landed on a desert planet and desperate to survive. Nearly devoid of game-play in the traditional sense, it nonetheless tells a strange and thought-provoking story.

A Mystery Wrapped in an Enigma Wrapped in a Space Suit

Stranded begins with its unnamed protagonist awakening from cryogenic stasis inside of a crashed spaceship; step outside, and you’ll see the extent of the damage. More ominously, an indicator on that initial screen highlights how many tanks of oxygen remain.

Without the use of dialogue and only the sparest hints of any text at all, the game has already managed to effectively tell a story: you have crashed-landed on a planet, it’s uninhabitable, and you have a limited amount of time to extricate yourself from this mess in which you have found yourself. It’s an impressive use of the video game medium as a storytelling device.

Stranded (nighttime scene)

That said, many fans of survival-style games will find the lack of things to actually do in Stranded maddening. There’s no crafting, no means of using the environment to build shelter or increase oxygen supplies, no real enemies to fortify against or fight…Stranded consists of a single puzzle, and that’s using the word generously.

Heads Up

Simply explore the planet, and soon enough you’ll encounter giant stone heads, like some alien version of the Easter Island moai. Are they statues? Religious idols? Are they actually alive? And what is their connection to the shambling creatures (Robots? Aliens? Golems?) that you’ll encounter as you continue to explore? These questions are never quite answered, but merely hinted at, and to even get those hints, you’ll need to continue to wander, making note of how things change after nightfall.

Stranded (temple scene)

No Oxygen but Lots of Atmosphere

There’s little more to the game than that, really; explore each screen, then return to various scenes at different times. And the whole thing is over in less than half an hour, and each time you play, the story is the same, so there’s not much point in playing Stranded repeatedly.

Stranded (robot golems)

But for a game that barely meets the definition, Stranded is an incredible compact little piece of story and atmosphere. Helping things along are evocative but simplistic graphics, effectively sparse sound effects and an eerie soundtrack that recalls such early ambient music pioneers as Tangerine Dream. And the conclusion itself is haunting and extraordinarily strange, a cross between the science fiction weirdness of Kubrick’s 2001: A Space Odyssey and the even stranger science fiction short stories of James Tiptree, Jr. and Harlan Ellison.

Don’t think of it as a slow video game; think of it as an engaging short story with a pulsing binary heart.

Stranded – Official Site

Get Stranded on Steam

Rating: ★★★½☆ 

infinitywaltz

[Anaheim] infinitywaltz cut his teeth on Moon Patrol and Galaga. In addition to writing about video games, he has covered gothic and industrial music for the likes of Dark Culture, ReGen, StarVox and Grave Concerns.

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