Review: Belladonna, a gothic point-and-click adventure

Review: Belladonna, a gothic point-and-click adventure
3.5

Platforms:

Windows PC, Steam

Game Name:

Belladonna

Publisher(s):

Neckbolt

Developer(s):

Neckbolt

Genre(s):

Adventure

Release Date:

February 27th, 2015

Belladonna – What We Think

A one-man project from Swedish developer Niklas Hallin aka Neckbolt, Belladonna is a classic point-and-click adventure inspired by the gothic literature of Poe, Le Fanu and most especially Mary Shelly, with just a hint of steampunk – or rather wind-up clockpunk – to liven things up.

Belladonna screenshot, courtesy of Steam
Belladonna screenshot, courtesy of Steam

Starting off with the hoary cliché of a character waking up with no memory or sense of identity, Belladonna’s protagonist at least has a good excuse, as by all appearances she is a reanimated corpse (complete with a wind-up key in the back of her head). Her story, and the game’s central theme of a love triangle between a mad scientist in the Victor Frankenstein mold, his neglected wife and her maid, are revealed through various journal pages scattered through a decaying castle.

Bella Voce

Thanks to some solid voice acting from Tess Baines, our protagonist is likeable and charming, voicing her thoughts aloud as she wanders around solving various inventory puzzles; particularly endearing is her habit of assigning names to the various inanimate objects (gargoyles, statues and the like) she encounters, many of which also include references to amuse the literary-minded.

Belladonna, dining room scene
Belladonna screenshot: courtesy of Steam

There are a few indicators that Belladonna is a low-budget, one-man project – mostly the occasional grammatical error in the explication-heavy text, but overall this is solid effort – and even the more awkward elements add to the game’s charm. The protagonist’s animation is admittedly stiff, for example, but then again she is a walking corpse animated by clockwork gears.

Some Assembly Required

The game’s puzzle elements are standard inventory puzzles of the same kind we’ve seen in point and click adventures for the past 25 years or so, but thankfully they all make sense within the context of the story, and in the unlikely event that you get stuck, your protagonist will more often than not give you a clue as she thinks out loud. If anything, the puzzles could be a little more challenging.

Belladonna, laboratory scene
Belladonna screenshot, courtesy of Steam

In any case, the puzzles are primarily there to drive the story, which besides the obvious Frankenstein comparisons (both the book and the various films, as portrayed in the game’s laboratory scenes), features a murder mystery and a rather sordid love triangle. It also ends in with a dark twist, or rather with no twist ending where you might have expected one.

Frank ‘n Stylish

With its comparatively simple puzzles and short length – it can be easily completed in less than a couple hours – Belladonna does feel a little like the first act of a story rather than the entirety of one. And the twist/non-twist ending leaves you wanting to see what happens next. Hopefully, Hallin has more to come, but in the meantime, this is a solid little adventure game in the classic mode.

Belladonna – Official Site

Get Belladonna on Steam

Rating: ★★★½☆ 

Watch the trailer for Belladonna below:

infinitywaltz

[Anaheim] infinitywaltz cut his teeth on Moon Patrol and Galaga. In addition to writing about video games, he has covered gothic and industrial music for the likes of Dark Culture, ReGen, StarVox and Grave Concerns.

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